According to the Nexusguard Q3 2020 Threat Report, the increase in online gaming has attracted the attention of the attackers, resulting in nearly 77% of cyber attacks targeting online gaming and gambling industries in Q3 2020.
Nexusguard analysts also reported a 287% increase in total DDoS attacks in the third quarter compared to the same period last year. Online gaming platforms’ sensitivity to latency and availability issues makes them ideal DDoS attack targets, and the online gaming environment is target-rich for perpetrators to capitalise during the pandemic.
“Online gaming is snowballing in part due to the growth of cloud computing as well as the limited options for home entertainment during the pandemic, providing cyber attackers with a wide population of targets to exploit. Game service providers, CSPs and other organizations should take steps to safeguard service, including segregating applications to minimize collateral damage or rehearsing incident response drills to reduce service disruption during attacks,” Juniman Kasman, chief technology officer for Nexusguard, said.