Surviving the post-apocalyptic times
We’ve all probably wondered how we would fare in a post-apocalyptic world, exploring devastated lands, scavenge for resources, try to survive, and help lead fellow survivors towards a more thriving world. This urge to rebuild and re-conquer a desolate world is what SimPocalypse tries to instill at the core of its experience, as it has now released out of Early Access on Steam.
Rebuild the civilization
Unlike most other city builders and post-apocalyptic games, SimPocalypse focuses more on the broad macro-management of rebuilding civilization. The game starts with you managing a small group of survivors, thinking of how to most efficiently organize them to gather resources and rebuild the basics to keep your people alive. Once you manage to live through the early stages, you will quickly become a refuge to other survivors, and become a beacon of hope to rebuild the modern pillars of society as we know it.
An apocalyptic event is ought to teach people humility, and learn to coexist and prosper towards building a common, better world, right?
Ummm… nope, not really – You will find out that in order to expand and repopulate the world to what it once was, you will have to expand because that is the only way to ensure you can rebuild a better world. And as in real life, expansion can be both of military or economic nature, the choice is up to you.
Control billions of citizens and rebuild millions of structures
The developers at Gamex Studio wanted to deliver a deep managerial experience that eventually gets you to control up to billions of citizens and rebuild millions of structures as you try to balance the wellbeing of your people, battle random events, and expand to all continents of the world.
You will realize that certain public jobs, such as doctors, policeman, and firefighters are a must to keep your people content and safe, and that the only way to build a better world is through research and urbanistic advancements.
Managing billions of people – ain’t nobody got time for that!
SimPocalyse’s vast array of Quality of Life and automation features got you covered and ensure you can always focus on making broad strategical and optimization decisions, and let the game’s features do the heavy lifting of crunching big numbers. And if that’s not enough, you can always utilize the game’s timelapse feature and play the game at your own pace of up to x10 speed.
“Giving players the tools to focus on the broad strategy, instead of doing the repetitive, boring gruntwork, is extremely important to us in a management/simulation game.” said the developers, who wanted to give an experience with a lot of depth and ways to play. The game features 100+ unique unlocks and upgrades, procedural generation of the world, and random events, and requires 20+ hours to complete a single playthrough at x10 speed. Yet… that is not the end – players can choose to attempt harder difficulties, complete challenges or just shoot for the sky with reaching insane numbers with its prestige function, that allow players a sort of a sandbox experience with massive boosts the more times you play it.
A fresh take on a genre
SimPocalypse is an attempt to deliver a deep and replayable incremental/idle experience, but also offer 4x, strategy, and city builder players a fresh take on a genre that often tends to overwhelm with the repetitive micro-management.
SimPocalypse (Windows & Linux) is now available to play on Steam for 9.99 – with 20% off during the launch week (ends on May 18th).
Now Available in 14 languages already for Windows & Linux
SimPocalypse is playable in 14 languages already), covering the biggest language markets, such as English, Simplified Chinese, Russian, German, Spanish (Spain & Latin America), French, Polish, Korean, Italian, Turkish, Portuguese, Dutch. Gamex Studio also added additional Portuguese- Brazil translations of the game directly on the Launch Day.
The game is currently available on for Windows & Linux.
SimPocalypse was featured on the Steam Autumn Festival with its very first Demo back then, and later on, released into Early Access on December 15th. After regular updates and massive recent UI rework, they are now just one bigger update away from going out of Early Access.